Introduction (From the Dominion: Alchemy Rulebook)Edit
There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. It's all in the name of progress. They are looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think where you would put all the lead or what you will do with the lead. Well that will all be sorted out. They are also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.
This is the 3rd addition to Dominion. It adds 12 new Kingdom cards to Dominion, plus a new resource: Potions.Dominion Alchemy is an expansion, and can't be played by itself; to play with it, you need Dominion, or a standalone expansion to Dominion (Dominion: Intrigue). Those provide the Basic cards you need to play (Treasure, Victory, and Curse cards), as well as the full rules for setup and gameplay. Dominion: Alchemy can also be combined with any other Dominion expansions you have.
Additional Preparation (From the Dominion: Alchemy Rulebook)Edit
After you choose 10 Kingdom cards fror the Supply, if any of them have a potion (marked with a blue bottle) in the cost, add the Potion pile to the supply. Also add the Potion pile if you are using the promotional card Black Market, and the Black Market deck includes at least one part with potion in its cost. If you don't have any cards with potion in the cost in the Supply or in the Black Market deck, do not use the Potion pile in this game.
When you have a Potion pile, put all 16 potions in it, no matter how many players there are in games using this pile, if the pile becomes empty; that will count towards the game ending condition; like any other Supply pile.
You can play Dominion using any number of Kingdom cards from Alchemy, but we especially recommend playing it with 3-5 Alchemy cards at once.
- 150 Cards
- 122 Kingdom Cards
- 10 each of Alchemist, Apothecary, Apprentice, Familiar, Golem, Herbalist, Philosoper's Stone, Posession, Scrying Pool, Transmute, and University.
- 12 "Vineyard" (Victory Kingdom Card)
- 16 Potion (Treasure Card)
- 12 Randomizer Cards
- 122 Kingdom Cards
- Instruction Book