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AboutEdit

Pre-made sets of 10 are sets of 10 Kingdom Cards created by fans that often have a specific theme or playing style. They originate from the recommended setsof 10 in the instruction booklets.

How to find?Edit

This Wikia will not have pre made sets of 10 (except maybe the ones in the rulebooks). This is because there is a website specifically for posting and rating sets of 10 at www.dominiondeck.com . This website was created by someone who isn't me.

You can also find some pre-made sets on BGG.

Rulebook Recommended SetsEdit

DominionEdit

Dominion Only

  • First Game: Cellar, Market, Militia, Mine, Moat, Remodel, Smithy, Village, Woodcutter, Workshop
  • Big Money: Adventurer, Bureaucrat, Chancellor, Chapel, Feast, Laboratory, Market, Mine, Moneylender, Throne Room
  • Interaction: Bureaucrat, Chancellor, Council Room, Festival, Library, Militia, Moat, Spy, Thief, Village
  • Size Distortion: Cellar, Chapel, Feast, Gardens, Laboratory, Thief, Village, Witch, Woodcutter, Workshop
  • Village Square: Bureaucrat, Cellar, Festival, Library, Market, Remodel, Smithy, Throne Room, Village, Woodcutter
  • Trash Heap: Chapel, Village, Workshop, Woodcutter, Feast, Moneylender, Remodel, Mine, Festival, Market

Intrigue

  • Deconstruction: Bridge, Mining Village, Remodel, Saboteur, Secret Chamber, Spy, Swindler, Thief, Thrones Room, Torturer
  • Hand Madness: Bureaucrat, Chancellor, Council Room, Courtyard, Mine, Militia, Minion, Nobles, Steward, Torturer
  • Underlings: Baron, Cellar, Festival, Library, Masquerade, Minion, Nobles, Pawn, Steward, Witch

Seaside

  • Reach For Tomorrow: Adventurer, Cellar, Council Room, Cutpurse, Ghost Ship, Lookout, Sea Hag, Spy, Treasure Map, Village
  • Repetition: Caravan, Chancellor, Explorer, Festival, Militia, Outpost, Pearl Diver, Pirate Ship, Treasury, Workshop
  • Give and Take: Ambassador, Fishing Village, Haven, Island, Library, Market, Moneylender, Salvager, Smugglers, Witch

Alchemy

  • Forbidden Arts: Apprentice, Familiar, Possession, University, Cellar, Council Room, Gardens, Laboratory, Thief, and Throne Room
  • Potion Mixers: Alchemist, Apothecary, Golem, Herbalist, Transmute, Cellar, Chancellor, Festival, Militia, an Smithy
  • Chemistry Lesson: Alchemist, Golem, Philosopher's Stone, University, Bureaucrat, Market, Moat, Remodel, Witch, and Woodcutter

ProsperityEdit

  • Biggest Money: Bank, Grand Market, Mint, Royal Seal, Venture, Adventurer, Laboratory, Mine, Moneylender, Spy
  • The King's Army: Expand, Goons, King's Court, Rabble, Vault, Bureaucrat, Council Room, Moat, Spy, Village
  • The Good Life: Contraband, Counting House, Hoard, Monument, Mountebank, Bureaucrat, Cellar, Chancellor, Gardens, Village

HinterlandsEdit

  • Highway Robbery: Cellar, Library, Moneylender, Throne Room, Workshop / Highway, Inn, Margrave, Noble Brigand, Oasis
  • Adventures Abroad: Adventurer, Chancellor, Festival, Laboratory, Remodel / Crossroads, Farmland, Fool's Gold, Oracle, Spice Merchant

Dark AgesEdit

  • High and Low: Hermit, Hunting Grounds, Mystic, Poor House, Wandering Minstrel / Celler, Moneylender, Throne Room, Witch, Workshop
  • Chivalrey and Revelry: Altar, Knights, Rats, Scavenger, Squire / Festival, Gardens, Laboratory, Library, Remodel 

Guilds

  • Arts and Crafts: Stonemason, Advisor, Baker, Journeyman, Merchant Guild / Laboratory, Cellar, Workshop, Festival, Moneylender
  • Clean Living: Butcher, Baker, Candlestick Maker, Doctor, Soothsayer / Militia, Thief, Moneylender, Gardens, Village
  • Gilding the Lily: Plaza, Masterpiece, Candlestick Maker, Taxman, Herald / Library, Remodel, Adventurer, Market, Chancellor

Cornucopia

  • Bounty of the Hunt: Harvest, Horn of Plenty, Hunting Party, Margrave Tournament / Cellar, Festival, Militia, Moneylender, Smithy
  • Bad Omens: Fortune Teller, Hamlet, Horn of Plenty, Jester, Remake / Adventurer, Bureaucrat, Laboratory, Spy, Throne Room
  • The Jesters Workshop: Fairgrounds, Farming Village, Horse Traders, Jester, Young Witch, Feast, Laboratory, Market, Remodel, Workshop; Bane: Chancellor

Adventurers

  • Level up: Training / Dungeon, Gear, Guide, Lost City, Miser / Market, Militia, Spy, Throne Room, Workshop
  • Son of Size Distortion: Bonfire, Raid / Amulet, Duplicate, Giant, Messenger, Treasure Trove, \ bureaucrat, Gardens, Moneylender, Thief, Witch

IntrigueEdit

Intrigue Only

  • Victory Dance: Bridge, Duke, Great Hall, Harem, Ironworks, Masquerade, Nobles, Pawn, Scout, Upgrade
  • Secret Schemes: Conspirator, Harem, Ironworks, Pawn, Saboteur, Shanty Town, Steward, Swindler, Trading Post, Tribute
  • Best Wishes: Coppersmith, Courtyard, Masquerade, Scout, Shanty Town, Steward, Torturer, Trading Post, Upgrade, Wishing Well

Alchemy

  • Servants: Golem, Possession, Scrying Pool, Transmute, Vineyard, Conspirator, Great Hall, Minion, Pawn, and Steward
  • Secret Research: Familiar, Herbalist, Philosopher's Stone, University, Bridge, Masquerade, Minion, Nobles, Shanty Town, and Torturer
  • Pools, Tools and Fools: Apothecary, Apprentice, Golem, Scrying Pool, Baron, Coppersmith, Ironworks, Nobles, Trading Post, and Wishing Well

ProsperityEdit

  • Paths to Victory: Bishop, Counting House, Goons, Monument, Peddler, Baron, Harem, Pawn, Shanty Town, Upgrade
  • All Along the Watchtower: Hoard, Talisman, Trade Route, Vault, Watchtower, Bridge, Great Hall, Mining Village, Pawn, Torturer
  • Lucky Seven: Bank, Expand, Forge, King's Court, Vault, Bridge, Coppersmith, Swindler, Tribute, Wishing Well

HinterlandsEdit

  • Money for Nothing: Coppersmith, Great Hall, Pawn, Shanty Town, Torturer / Cache, Cartographer, Jack of all Trades, Silk Road, Tunnel
  • Duke's Ball: Conspirator, Duke, Harem, Masquerade, Upgrade/Duchess, Haggler, Inn, Noble Brigand, Scheme

Dark AgesEdit

  • Prophecy: Armory, Ironmonger, Mystic, Rebuild, Vagrant / Baron, Conspirator, Great Hall, Nobels, Wishing Well
  • Invasion: Beggar, Marauder, Rogue, Squire, Urchin / Harem, Mining Village, Swindler, Torturer, Upgrade

Guilds Edit

Cornucopia Edit

  • Last laughs: Farming Village, Harvest, Horse Traders, Hunting Party, Jester / Minion, Nobles, Pawn, Steward, Swindler

Adventures Edit

  • Royalty factory: Pilgrimage / Bridge Troll, Duplicate, Page, Raze, Royal Carriage Conspirator / Nobles, Secret Chamber, Swindler
  • Masters of Finance: Ball, Borrow / Artificer, Distant Lands, Gear, Transmogrify, Wine Merchant / Bridge, Pawn, Shanty Town, Steward Upgrade

SeasideEdit

Seaside Only Edit

  • High Seas: Bazaar, Caravan, Embargo, Explorer, Haven, Island, Lookout, Pirate Ship, Smugglers, Wharf
  • Buried Treasure: Ambassador, Cutpurse, Fishing Village, Lighthouse, Outpost, Pearl Diver, Tactician, Treasure Map, Warehouse, Wharf
  • Shipwrecks: Ghost Ship, Merchant Ship, Native Village, Navigator, Pearl Diver, Salvager, Sea Hag, Smugglers, Treasury, Warehouse

Adventurers Edit

  • Prince of Orange: Mission / Amulet, Dungeon, Haunted Woods, Page, Swamp Hag, / Caravan, Fishing Village, Merchant Ship, Tactician, Treasure Map
  • Gifts and Mathons: Expedition, Quest / Bridge Troll, Caravan Guard, Hirling, Lost City, Messenger / Ambassador, Embargo, Haven, Salvager, Smugglers

ProsperityEdit

Prosperity Only

  • Beginners: Bank, Counting House, Expand, Goons, Monument, Rabble, Royal Seal, Venture, Watch Tower, Worker's Village
  • Friendly Interactive: Bishop, City, Contraband, Forge, Hoard, Peddler, Royal Seal, Trade Route, Vault, Worker's Village
  • Big Actions: City, Expand, Grand Market, King's Court, Loan, Mint, Quarry, Rabble, Talisman, Vault

Adventurers

  • Last Will and Monument: Inheritance / Coin of the Realm, Dungeon, Messenger, Relic, Treasure Trove / Bishop, Counting House, Monument, Rabble, Vault
  • Think Big: Ball, Ferry / distant lands, giant, hireling, Mayer, Storyteller / Contraband, Expand, Hoard, Kings Court, Peddler

HinterlandsEdit

Hinterlands Only

  • Introduction: Cache, Crossroads, Develop, Haggler, Jack of all Trades, Margrave, Nomad Camp, Oasis, Spice Merchant, Stables
  • Fair Trades: Border Village, Cartographer, Develop, Duchess, Farmland, ill-gotten Gains, Noble Brigand, Silk Road, Stables, Trader
  • Bargains: Border Village, Cache, Duchess, Fool's Gold, Haggler, Highway, Nomad Camp, Scheme, Spice Merchant, Trader
  • Gambits: Cartographer, Crossroads, Embassy, Inn, Jack of all Trades, Mandarin, Nomad Camp, Oasis, Oracle, Tunnel

Adventures

  • Traders and raiders: Raid / Haunted Woods, Lost city, Page, Port, Wine Merchant / Develop, Farmland, Haggler, Spice Merchant, Trader
  • Journeys: Expedition, inheritance / Bridge Troll, distant lands, giant, guide, Ranger/ Cartographer, Crossroads, Highway, Inn, Silk Road

Dark AgesEdit

Dark Ages Only

  • Grim Parade: Armory, Band of Misfits, Catacombs, Cultist, Forager, Fortress, Knights, Market Square, Procession, Hunting
  • Playing Chess with Death: Bandit Camp, Graverobber, Junk Dealer, Mystic, Pillage, Rats, Sage, Scavenger, Storeroom, Vagrant 

Adventurers

  • Cemetery Polka: Alms / Amulet, Caravan guard, Highland, Peasant, Relic / Grave-robber, Marauder, Procession, Rogue, Wandering Minstrel
  • Groovy Decay: Lost arts, Pathfinding / Dungeon, Haunted Woods, Ratcatcher, rays, Transmogrify / Cultist, Death card, Fortress, Knights, Rats