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*''High and Low: ''Hermit, Hunting Grounds, Mystic, Poor House, Wandering Minstrel / Celler, Moneylender, Throne Room, Witch, Workshop |
*''High and Low: ''Hermit, Hunting Grounds, Mystic, Poor House, Wandering Minstrel / Celler, Moneylender, Throne Room, Witch, Workshop |
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*''Chivalrey and Revelry'': Altar, Knights, Rats, Scavenger, Squire / Festival, Gardens, Laboratory, Library, Remodel |
*''Chivalrey and Revelry'': Altar, Knights, Rats, Scavenger, Squire / Festival, Gardens, Laboratory, Library, Remodel |
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==='''Intrigue'''=== |
==='''Intrigue'''=== |
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Intrigue Only |
Intrigue Only |
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*''All Along the Watchtower'': Hoard, Talisman, Trade Route, Vault, Watchtower, Bridge, Great Hall, Mining Village, Pawn, Torturer |
*''All Along the Watchtower'': Hoard, Talisman, Trade Route, Vault, Watchtower, Bridge, Great Hall, Mining Village, Pawn, Torturer |
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*Lucky Seven: Bank, Expand, Forge, King's Court, Vault, Bridge, Coppersmith, Swindler, Tribute, Wishing Well |
*Lucky Seven: Bank, Expand, Forge, King's Court, Vault, Bridge, Coppersmith, Swindler, Tribute, Wishing Well |
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====Hinterlands==== |
====Hinterlands==== |
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*''Money for Nothing: ''Coppersmith, Great Hall, Pawn, Shanty Town, Torturer / Cache, Cartographer, Jack of all Trades, Silk Road, Tunnel |
*''Money for Nothing: ''Coppersmith, Great Hall, Pawn, Shanty Town, Torturer / Cache, Cartographer, Jack of all Trades, Silk Road, Tunnel |
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*''Prophecy: ''Armory, Ironmonger, Mystic, Rebuild, Vagrant/Baron, Conspirator, Great Hall, Nobels, Wishing Well |
*''Prophecy: ''Armory, Ironmonger, Mystic, Rebuild, Vagrant/Baron, Conspirator, Great Hall, Nobels, Wishing Well |
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*''Invasion'': Beggar, Marauder, Rogue, Squire, Urchin / Harem, Mining Village, Swindler, Torturer, Upgrade |
*''Invasion'': Beggar, Marauder, Rogue, Squire, Urchin / Harem, Mining Village, Swindler, Torturer, Upgrade |
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==='''Seaside'''=== |
==='''Seaside'''=== |
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<p style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; font-size: 13px; font-style: inherit; font-weight: inherit; margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; vertical-align: baseline;">Seaside Only</p> |
<p style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; font-size: 13px; font-style: inherit; font-weight: inherit; margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; vertical-align: baseline;">Seaside Only</p> |
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*''High Seas: Bazaar, Caravan, Embargo, Explorer, Haven, Island, Lookout, Pirate Ship, Smugglers, Wharf'' |
*''High Seas: Bazaar, Caravan, Embargo, Explorer, Haven, Island, Lookout, Pirate Ship, Smugglers, Wharf'' |
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*''Buried Treasure: Ambassador, Cutpurse, Fishing Village, Lighthouse, Outpost, Pearl Diver, Tactician, Treasure Map, Warehouse, Wharf'' |
*''Buried Treasure: Ambassador, Cutpurse, Fishing Village, Lighthouse, Outpost, Pearl Diver, Tactician, Treasure Map, Warehouse, Wharf'' |
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<p style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; font-size: 13px; font-style: inherit; font-weight: inherit; margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; vertical-align: baseline;">Hinterlands Only</p> |
<p style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; font-size: 13px; font-style: inherit; font-weight: inherit; margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; vertical-align: baseline;">Hinterlands Only</p> |
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*''Introduction: ''Cache, Crossroads, Develop, Haggler, Jack of all Trades, Margrave, Nomad Camp, Oasis, Spice Merchant, Stables |
*''Introduction: ''Cache, Crossroads, Develop, Haggler, Jack of all Trades, Margrave, Nomad Camp, Oasis, Spice Merchant, Stables |
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*''Fair Trades'': Border Village, Cartographer, Develop, Duchess, Farmland, ill-gotten Gains, Noble Brigand, Silk Road, Stables, Trader |
*''Fair Trades'': Border Village, Cartographer, Develop, Duchess, Farmland, ill-gotten Gains, Noble Brigand, Silk Road, Stables, Trader |
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*''Grim Parade: ''Armory, Band of Misfits, Catacombs, Cultist, Forager, Fortress, Knights, Market Square, Procession, Hunting |
*''Grim Parade: ''Armory, Band of Misfits, Catacombs, Cultist, Forager, Fortress, Knights, Market Square, Procession, Hunting |
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*''Playing Chess with Death: ''Bandit Camp, Graverobber, Junk Dealer, Mystic, Pillage, Rats, Sage, Scavenger, Storeroom, Vagrant |
*''Playing Chess with Death: ''Bandit Camp, Graverobber, Junk Dealer, Mystic, Pillage, Rats, Sage, Scavenger, Storeroom, Vagrant |
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==='''Guilds & Dominion '''=== |
==='''Guilds & Dominion '''=== |
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*Arts and Crafts: Stonemason, Advisor, Baker, Journeyman, Merchant Guild / Laboratory, Cellar, Workshop, Festival, Moneylender |
*Arts and Crafts: Stonemason, Advisor, Baker, Journeyman, Merchant Guild / Laboratory, Cellar, Workshop, Festival, Moneylender |
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*Clean Living: Butcher, Baker, Candlestick Maker, Doctor, Soothsayer / Militia, Thief, Moneylender, Gardens, Village |
*Clean Living: Butcher, Baker, Candlestick Maker, Doctor, Soothsayer / Militia, Thief, Moneylender, Gardens, Village |
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*Gilding the Lily: Plaza, Masterpiece, Candlestick Maker, Taxman, Herald / Library, Remodel, Adventurer, Market, Chancellor |
*Gilding the Lily: Plaza, Masterpiece, Candlestick Maker, Taxman, Herald / Library, Remodel, Adventurer, Market, Chancellor |
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==='''Guilds & Intrigue '''=== |
==='''Guilds & Intrigue '''=== |
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*Name That Card: Baker, Doctor, Plaza, Advisor, Masterpiece / Courtyard, Wishing Well, Harem, Tribute, Nobles |
*Name That Card: Baker, Doctor, Plaza, Advisor, Masterpiece / Courtyard, Wishing Well, Harem, Tribute, Nobles |
Revision as of 14:42, 11 November 2014
About
Pre-made sets of 10 are sets of 10 Kingdom Cards created by fans that often have a specific theme or playing style. They originate from the recommended setsof 10 in the instruction booklets.
How to find?
This Wikia will not have pre made sets of 10 (except maybe the ones in the rulebooks). This is because there is a website specifically for posting and rating sets of 10 at www.dominiondeck.com . This website was created by someone who isn't me.
You can also find some pre-made sets on BGG.
Rulebook Recommended Sets
Dominion
Dominion Only
- First Game: Cellar, Market, Militia, Mine, Moat, Remodel, Smithy, Village, Woodcutter, Workshop
- Big Money: Adventurer, Bureaucrat, Chancellor, Chapel, Feast, Laboratory, Market, Mine, Moneylender, Throne Room
- Interaction: Bureaucrat, Chancellor, Council Room, Festival, Library, Militia, Moat, Spy, Thief, Village
- Size Distortion: Cellar, Chapel, Feast, Gardens, Laboratory, Thief, Village, Witch, Woodcutter, Workshop
- Village Square: Bureaucrat, Cellar, Festival, Library, Market, Remodel, Smithy, Throne Room, Village, Woodcutter
Intrigue
- Deconstruction: Bridge, Mining Village, Remodel, Saboteur, Secret Chamber, Spy, Swindler, Thief, Thrones Room, Torturer
- Hand Madness: Bureaucrat, Chancellor, Council Room, Courtyard, Mine, Militia, Minion, Nobles, Steward, Torturer
- Underlings: Baron, Cellar, Festival, Library, Masquerade, Minion, Nobles, Pawn, Steward, Witch
Seaside
- Reach For Tomorrow: Adventurer, Cellar, Council Room, Cutpurse, Ghost Ship, Lookout, Sea Hag, Spy, Treasure Map, Village
- Repetition: Caravan, Chancellor, Explorer, Festival, Militia, Outpost, Pearl Diver, Pirate Ship, Treasury, Workshop
- Give and Take: Ambassador, Fishing Village, Haven, Island, Library, Market, Moneylender, Salvager, Smugglers, Witch
Alchemy
- Forbidden Arts: Apprentice, Familiar, Possession, University, Cellar, Council Room, Gardens, Laboratory, Thief, and Throne Room
- Potion Mixers: Alchemist, Apothecary, Golem, Herbalist, Transmute, Cellar, Chancellor, Festival, Militia, an Smithy
- Chemistry Lesson: Alchemist, Golem, Philosopher's Stone, University, Bureaucrat, Market, Moat, Remodel, Witch, and Woodcutter
Prosperity
- Biggest Money: Bank, Grand Market, Mint, Royal Seal, Venture, Adventurer, Laboratory, Mine, Moneylender, Spy
- The King's Army: Expand, Goons, King's Court, Rabble, Vault, Bureaucrat, Council Room, Moat, Spy, Village
- The Good Life: Contraband, Counting House, Hoard, Monument, Mountebank, Bureaucrat, Cellar, Chancellor, Gardens, Village
Hinterlands
- Highway Robbery: Cellar, Library, Moneylender, Throne Room, Workshop / Highway, Inn, Margrave, Noble Brigand, Oasis
- Adventures Abroad: Adventurer, Chancellor, Festival, Laboratory, Remodel / Crossroads, Farmland, Fool's Gold, Oracle, Spice Merchant
Dark Ages
- High and Low: Hermit, Hunting Grounds, Mystic, Poor House, Wandering Minstrel / Celler, Moneylender, Throne Room, Witch, Workshop
- Chivalrey and Revelry: Altar, Knights, Rats, Scavenger, Squire / Festival, Gardens, Laboratory, Library, Remodel
Intrigue
Intrigue Only
- Victory Dance: Bridge, Duke, Great Hall, Harem, Ironworks, Masquerade, Nobles, Pawn, Scout, Upgrade
- Secret Schemes: Conspirator, Harem, Ironworks, Pawn, Saboteur, Shanty Town, Steward, Swindler, Trading Post, Tribute
- Best Wishes: Coppersmith, Courtyard, Masquerade, Scout, Shanty Town, Steward, Torturer, Trading Post, Upgrade, Wishing Well
Alchemy
- Servants: Golem, Possession, Scrying Pool, Transmute, Vineyard, Conspirator, Great Hall, Minion, Pawn, and Steward
- Secret Research: Familiar, Herbalist, Philosopher's Stone, University, Bridge, Masquerade, Minion, Nobles, Shanty Town, and Torturer
- Pools, Tools and Fools: Apothecary, Apprentice, Golem, Scrying Pool, Baron, Coppersmith, Ironworks, Nobles, Trading Post, and Wishing Well
Prosperity
- Paths to Victory: Bishop, Counting House, Goons, Monument, Peddler, Baron, Harem, Pawn, Shanty Town, Upgrade
- All Along the Watchtower: Hoard, Talisman, Trade Route, Vault, Watchtower, Bridge, Great Hall, Mining Village, Pawn, Torturer
- Lucky Seven: Bank, Expand, Forge, King's Court, Vault, Bridge, Coppersmith, Swindler, Tribute, Wishing Well
Hinterlands
- Money for Nothing: Coppersmith, Great Hall, Pawn, Shanty Town, Torturer / Cache, Cartographer, Jack of all Trades, Silk Road, Tunnel
- Duke's Ball: Conspirator, Duke, Harem, Masquerade, Upgrade/Duchess, Haggler, Inn, Noble Brigand, Scheme
Dark Ages
- Prophecy: Armory, Ironmonger, Mystic, Rebuild, Vagrant/Baron, Conspirator, Great Hall, Nobels, Wishing Well
- Invasion: Beggar, Marauder, Rogue, Squire, Urchin / Harem, Mining Village, Swindler, Torturer, Upgrade
Seaside
Seaside Only
- High Seas: Bazaar, Caravan, Embargo, Explorer, Haven, Island, Lookout, Pirate Ship, Smugglers, Wharf
- Buried Treasure: Ambassador, Cutpurse, Fishing Village, Lighthouse, Outpost, Pearl Diver, Tactician, Treasure Map, Warehouse, Wharf
- Shipwrecks: Ghost Ship, Merchant Ship, Native Village, Navigator, Pearl Diver, Salvager, Sea Hag, Smugglers, Treasury, Warehouse'
Prosperity
Prosperity Only
- Beginners: Bank, Counting House, Expand, Goons, Monument, Rabble, Royal Seal, Venture, Watch Tower, Worker's Village
- Friendly Interactive: Bishop, City, Contraband, Forge, Hoard, Peddler, Royal Seal, Trade Route, Vault, Worker's Village
- Big Actions: City, Expand, Grand Market, King's Court, Loan, Mint, Quarry, Rabble, Talisman, Vault
Hinterlands
Hinterlands Only
- Introduction: Cache, Crossroads, Develop, Haggler, Jack of all Trades, Margrave, Nomad Camp, Oasis, Spice Merchant, Stables
- Fair Trades: Border Village, Cartographer, Develop, Duchess, Farmland, ill-gotten Gains, Noble Brigand, Silk Road, Stables, Trader
- Bargains: Border Village, Cache, Duchess, Fool's Gold, Haggler, Highway, Nomad Camp, Scheme, Spice Merchant, Trader
- Gambits: Cartographer, Crossroads, Embassy, Inn, Jack of all Trades, Mandarin, Nomad Camp, Oasis, Oracle, Tunnel
Dark Ages
Dark Ages Only
- Grim Parade: Armory, Band of Misfits, Catacombs, Cultist, Forager, Fortress, Knights, Market Square, Procession, Hunting
- Playing Chess with Death: Bandit Camp, Graverobber, Junk Dealer, Mystic, Pillage, Rats, Sage, Scavenger, Storeroom, Vagrant
Guilds & Dominion
- Arts and Crafts: Stonemason, Advisor, Baker, Journeyman, Merchant Guild / Laboratory, Cellar, Workshop, Festival, Moneylender
- Clean Living: Butcher, Baker, Candlestick Maker, Doctor, Soothsayer / Militia, Thief, Moneylender, Gardens, Village
- Gilding the Lily: Plaza, Masterpiece, Candlestick Maker, Taxman, Herald / Library, Remodel, Adventurer, Market, Chancellor
Guilds & Intrigue
- Name That Card: Baker, Doctor, Plaza, Advisor, Masterpiece / Courtyard, Wishing Well, Harem, Tribute, Nobles
- Tricks of the Trade: Stonemason, Herald, Soothsayer, Journeyman, Butcher / Great Hall, Nobles, Conspirator, Masquerade, Coppersmith
- Decisions, Decisions: Merchant Guild, Candlestick Maker, Masterpiece, Taxman, Butcher / Bridge, Pawn, Mining Village, Upgrade, Duke